In most cases, a rush of this unit type is all you'd need to destroy the enemy entirely. Some of the units are a bit overpowered, while others a slightly underpowered. While the units are generally fun, there are a few problems with balance.
But as you progress through the campaigns, more will become available as you conduct research and upgrade your buildings.
The Survivors are the standard RTS units, foot soldiers, tanks and aircraft. The Series 9 robots have a nice touch to them too, where all their units are based off farming equipment that has been modified for war.Īt first, you will only have the most basic of units. The Evolved are the most unique in this case, with their vehicles being large mutated animals - such as hippos with machines guns, giant crabs with missile launchers, or giant wasps with that drops bombs. From the standard soldiers to massive tanks to aircraft, there is plenty to play around with. There is no mistaking the vast array of units for each of the factions in KKND2. Each faction has its own unique units, and they all act differently. A good variety of units with a slight imbalance Using anything but ultra-aggression will quickly lead to your demise. While most RTS games allow for a more passive-aggressive or defensive playstyle to some degree, KKND2 doesn't. The only other problem I have is that the game demands an ultra-aggressive playstyle to win. The missions are generally fun, and the very unfair ones are few and far between. (In one mission, for example, you have to find a way to attack an enemy base from two sides with different terrain on each sides that poses a number of challenges all at once.) If there was any gripe to be had with the missions, it would be that some of them are a bit unfair. These missions are generally more tactical than the standard, as you need to use the environment to your advantage.īoth of these scenarios don't do anything much different from any other RTS game, but they do swap from one to the other frequently enough to not make either become tiresome. There are a number of missions throughout each campaign where you need to complete an objective with small groups of units. Most of the missions are the standard scenario of building a base and army while destroying your enemies. Each army is attempting to gain complete control of the world and must do this through a series of missions. The player can choose between any of the three factions in the game. While most were simply two human armies battling it out, or humans against aliens races, having three factions of three different species makes this game unlike any other.Ī variety of missions across three campaigns Instead, we have three factions which are all warring for very good reasons. Along with that, it takes a different approach than other RTS games of its time. KKND2: Krossfire takes a different approach to each of its fighting factions than most games of its era. It isn't a case of good versus evil.
A new war is about to begin, and it is going to be more chaotic than ever before.
Now modified for war, the Series 9 are out for revenge against the Survivors and Evolved. With the crops gone, the robots' sole purpose was also destroyed. With the destruction that ensued from the two factions' first war, it left the crops that belonged to a race of robots in ruin. This time, however, it isn't just the Evolved they are warring against. The first war between the Survivors and Evolved ended with the Survivors having to retreat once again underground.Ĥ0 years later, the humans again emerge from underground to wage war against the mutants once more. KKND2: Krossfire takes place in the year 2179, 40 years after the first war between the Survivors (Humans) and the Evolved (Mutants) and 100 years since a nuclear war left the Earth a barren wasteland. It does, however, suffer from some balance issues (particularly with the Series 9), along with some missions being more difficult than they needed to be. The game features three races to choose from, each with their own distinct units, buildings and soundtracks. KKND2: Krossfire is one of the best RTS games of the 90s.
While most of the content remained the same as the PC version, not all units were present in the port.
This week we take a trip down the RTS retro road with KKND2: Krossfire. It was developed by Beam Software, who later became Infogrames Melbourne House.